Managed fabrication and installation of the exhibit, which was later shown at the Istanbul Design Biennale.

Produced by GSAPP Exhibitions.

Photo Credit: James Ewing

Initially proposed for the US Pavilion at Expo 67 in Montreal, Buckminster Fuller’s World Game was central to Fuller's research. Across its different manifestations the World Game focused on the goals of overcoming energy scarcity and altering conventional territorial politics through the redistribution of world resources.

Ultimately, less a game than a design process for the planet, Fuller believed the World Game would also engender an alternative human, World Man. This new human type would be the fruit of winning game scenarios that reallocate global resources—from minerals, to livestock and energy supplies—arriving at the “bare-maximum” conditions under which the largest possible population would have sufficient calories to become “globally conscious.”


buckminster fuller

 information fallout

Arthur ross architecture gallery

istanbul design biennale

-06 EWING-GSAPP-Fuller-8378

Becca Book          Architecture  |  Planning  |  Design

   Columbia University | Master of Architecture | M.S. Urban Planning | Class of 2017